3ds max Boolean Subtraction Command

A Video Tutorial showing how to use the Boolean Subtraction command in 3ds max.

Duration : 0:1:14


[youtube uwp2c-mAzkU]

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18 Responses to “3ds max Boolean Subtraction Command”

  1. Cosmo8888 Says:

    thx! now i can …
    thx! now i can remember :)

  2. Tairaa2 Says:

    I figured out what …
    I figured out what the problem was 300uso, I had been using the lathe modifier, and when I had done so I did not make it a solid object, to fix this I selected “fuse core” and then converted it to a editable poly. Do make very sure that the geometry if not two sided is facing the correct direction. To do this apply a material or texture and see if it shows when you do a render.

    If it doesn’t, click on the lathe modifier and select “Flip normals”

    Then try the Boolean. :) Hope this helps.

  3. 300uso Says:

    same
    same

  4. sexymdlman Says:

    This helped me so …
    This helped me so much! Thanks!

  5. Tairaa2 Says:

    Ok, I have a …
    Ok, I have a problem. Pretty new to max, when I subtract A-B it takes the B away fine, but then it doesn’t leave any geometry on the outsides of the object that remains. In other words, my bishop has the cut part out, but there are no polygons on the inside so it is hollow! :(
    I cannot figure out what I’m doing wrong, any insight would be appreciated, thanks. 3ds MAX design 2009 32bit

  6. cybercrashx Says:

    nvm solved my …
    nvm solved my problem, i somehow cant clcik the bos i want to use to minus the other box, but i walkaround by using b-a.

  7. cybercrashx Says:

    Help!
    it says
    [ ...

    Help!
    it says
    [Inherit Material from New Oparand?]
    i click yes and the box i want to cut disappear.

  8. jermerf Says:

    This is very …
    This is very unrealistic. Max didn’t even crash! lol

  9. Erfa90 Says:

    Finally a great …
    Finally a great video tutorial! Simple, short and great voice! Plus, I just had to do this in my scene! ;)

  10. Bahamut5098 Says:

    Just an extra tip …
    Just an extra tip here fellas I learned yesterday. If you add more lines to your geometry, ya know, increase the length and width segments before the boolean, the geometry will come out much smoother.

    I need to get the ProApp that does the boolean operation but leaves much cleaner geometry.

  11. bitterlygraceful Says:

    nice..thanks for …
    nice..thanks for the tutorial..it’ll improve my work..thanks..really helpful.

  12. Bahamut5098 Says:

    At 1:01, you can …
    At 1:01, you can see that, yes it worked, but it leaves a tiny bit of unwanted geometry.

  13. ciuciu555 Says:

    Thank Man ;P Five …
    Thank Man ;P Five Stars :D

  14. MasterGunz67 Says:

    Great job man, this …
    Great job man, this helped me out a ton!!!

  15. Stimpykorn Says:

    wow. that looks soo …
    wow. that looks soo simple.

    it took me sooo much time to try and find something that only takes 3 clicks… hmmm…

    thank you very much :)

  16. Zer0nite Says:

    Thank you very much …
    Thank you very much :)

  17. Zentaren Says:

    Sweet man thanks …
    Sweet man thanks alot

  18. Samuelgames Says:

    thank you …
    thank you veeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeery much!!

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